
Playtime: 00:00-01:51
I have to say that Final Fantasy IX doesn't really do as good a job selling itself in it's opening minutes as VII did. At the outset of VII, you weren't really sure who you were or what the hell you were doing, but within minutes you were jumping off a train and stabbing dudes in the face on the way to blowing up a reactor. In the opening moments of IX you get a compelling mystery as you see a cloaked figure on a raft violently tossing and turning in a storm on the sea. We cut away from this though, and join up with Zidane and his band of rogues, setting up their plot to kidnap the princess. This is as good a place as any for a fantasy story to start, but it's way too slow developing to serve as a way to draw the player in. Before we get to the actual kidnapping, we cut away for some brief misadventures with Vivi, who I really like as a character, but Vivi getting harassed by an ill-tempered "rat kid" trying to get into a concert isn't really the best way to keep me glued to the action in the first hour of the game.
The concert itself leads to a scene that evokes the beloved opera scene from VI, but that scene was roughly halfway through the game, once you had familiarized yourself with all the characters and the game's basic premise. VI started off a lot like VII did, by throwing you right into actual battles as you controlled a hypnotized Terra as she's led into Narshe to raise hell and steal the frozen esper. In IX, there are a few "battles" to familiarize yourself with the system, but they're either stage acting during the play or sparring amongst Zidane's crew. There's not much immediate conflict. VIII had kind of a similar problem, as, if I recall correctly, before you set off to find your first GF in that cave, you had to kind of wonder around the Garden for a while, but VIII at least at the fairly epic Liberi Fatali CGI at the beginning. Where I am now, 1:51 into the game, there's not really any sense of the larger story at all yet. Thus far, the plot points have been "Garnet gets kidnapped" and "Garnet gets rescued" and that's about it. I'm not saying that I found the first two hours totally unenjoyable, because I didn't, but I think it could've been set up better.
I do think the "Active Time Events," that you can activate with Select to watch a cutscene, were a pretty inspired idea. I like the idea of giving the player control over how much or how little of the minutia (didn't think I'd pull out a word like minutia, did you?) of everything that's going on with every character. I also really like IX's world map music. Doesn't quite have the sweeping movie score style epicness that VII's did, but it's nice. I just got out to the world map now after running out of the Evil Forest (not one of Square's most inspired place names) before it turned to stone. More to come.