Monday, April 11, 2011

30 Days of Gaming: Day 27: Most Epic Scene Ever

Day 27: Most Epic Scene Ever
Super Metroid: Final Battle and Escape



(SPOILERS)

If I thought about it long enough, I could probably come up with an answer for this that wasn't something that's already been mentioned, but thus far I've drawn a blank for whatever reason, and I'm eager to finish this off. I trust this will still be a pretty satisfactory answer for anybody who's played Super Metroid. After you zig-zag your way throughout all of Zebes, you finally find your way to Tourain, the planet's core. Everything looks dead and barren which, you soon realize, is because your metroid hatchling friend has been sucking the life of everything in sight. Unfortunately, it tries to do this to you as well, until at the last second it recognizes you as it's "mother." After recovering, you make your way to the Mother Brain room, where you fight through a sequence that's oddly similar to the end of the first game and seemingly too easy for a final boss fight. That's when, in a fantastic "aw, crap!" moment, some shrill, creepy-as-hell music hits, and the lifeless head of Mother Brain somehow spontaneously sprouts an enormous body and the real fight begins.

Mother Brain is on the verge of eye beaming you to death, when the metroid hatchling, now knowing who you are, busts in and makes the ultimate sacrifice as it heals you while mother brain vomits on it and, for some reason, gives you the ability to fire a giant-ass rainbow laser. With this, you easily dispel mother brain, but then in three minutes time you have to haul-ass all the way back to the surface and back to your ship at the very start of the game. That's one thing I always thought was cool about Super Metroid. In most games, you reach the final boss chamber, kick his ass, and maybe there's some escape via cutscene as the villains lair crumbles to dust or something, but in Super Metroid it's actually a closed loop. You begin and end at exactly the same spot. There's something pretty cool about how they designed the game to make that possible.

Next -- Day 28: Favorite Game Developer

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